Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 65, 44, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 46, 44, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 23, 72, 0, 0])
    ControlSwitches([31, 31, 1])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 16, 43, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 47, 70, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 60, 71, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 63, 17, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 37, 19, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 54, 17, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 28, 87, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 107, 44, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 107, 44, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 107, 44, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 133, 86, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 133, 86, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 133, 86, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 28, 87, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 18, 55, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 18, 55, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 18, 55, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 144, 56, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 144, 56, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 144, 56, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 98, 84, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([6, -1, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 477, 28, 87, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 98, 84, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 62, 39, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Welcome! Sabasa's weapons are top-notch. See for yourself."])
    ShopProcessing([1, 14, 0, 0, false])
    ShopItem([1, 94, 0, 0])
    ShopItem([1, 215, 0, 0])
    ShopItem([1, 304, 0, 0])
    ShopItem([1, 374, 0, 0])
    ShopItem([1, 484, 0, 0])
    ShopItem([1, 522, 0, 0])
    ShopItem([1, 563, 0, 0])
    ShopItem([1, 598, 0, 0])
    ShopItem([1, 670, 0, 0])
    ShopItem([1, 896, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Storekeeper's Daughter>Welcome! How about a set of armor you'll feel safe wearing?"])
    ShopProcessing([2, 7, 0, 0, false])
    ShopItem([2, 23, 0, 0])
    ShopItem([2, 75, 0, 0])
    ShopItem([2, 127, 0, 0])
    ShopItem([2, 185, 0, 0])
    ShopItem([2, 206, 0, 0])
    ShopItem([2, 302, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Blacksmith>Little one, you've got a good eye. Now, what do you need from me?"])
    Script(["call_synthesize(11)"])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ControlVariables([1037, 1037, 1, 0, 1])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>I could drink sake all day... *gulp* *gulp*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That's our sheep."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Ehehehe..."])
    ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
    ShowText(["\\n<Mary>*gulp* *gulp* *gulp* ..."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary>Ehehehe..."])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    ConditionalBranch([6, -1, 8])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Empty([])

    BranchEnd([])
    GatherFollowers([])
    SetMoveRoute([144, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    CallCommonEvent([312])
    SetMoveRoute([144, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=28, @parameters=[31])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=28, @parameters=[31])"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    CallCommonEvent([313])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ControlSwitches([2122, 2122, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>In the desert, your stock of items determines whether or not you survive. Make sure to buy lots of supplies at our shop!"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 102, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper's Wife>How about some accessories? Our accessories will increase your base stats."])
    ShopProcessing([2, 1002, 0, 0, false])
    ShopItem([2, 1007, 0, 0])
    ShopItem([2, 1012, 0, 0])
    ShopItem([2, 1017, 0, 0])
    ShopItem([2, 1022, 0, 0])
    ShopItem([2, 1027, 0, 0])
    ShopItem([2, 1032, 0, 0])
    ShopItem([2, 1037, 0, 0])
    ShopItem([2, 1042, 0, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 477, 98, 84, 0, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Master>It's turned really rowdy in here... Oh well. Bottoms up!"])
    ShopProcessing([0, 428, 0, 0, true])
    ShopItem([0, 431, 0, 0])
    ShopItem([0, 427, 0, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>My son went to work in Rubiana, and just like that, he vanished, just like everyone else."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>People say that they left the village out of their own free will. But I know my son! He wouldn't leave without telling us anything!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>He'll come back safely. I can pray for that. In return, please pray that I meet my mom, as well♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>There's a rumor that the Grand Theater in Grandeur was taken over by a monster... Supposedly, an odd succubus is now providing entertainment there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>She's unexpectedly popular, though... It seems like she's becoming something like a star of theirs."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>If I actually put some effort into it, I could accomplish that, too. Well, it's not like I'll be getting serious with that anytime soon."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Unfortunately, I don't do that any mooore...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>There are many abilities with special effects that trigger when on the verge of death. For example, when you have low HP, the Critical Rate or the Evasion Rate would go up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I personally equip all of those abilities available to me... and then fight while on the verge of death on purpose."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>That is the strategy I risk my life with! The only drawback is that I die if I make one mistake. So it's risky."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp>That sounds like a scary strategy. Without high Evasion Rate, you'd die right away."])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>That fighting style sounds more like gambling."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1028, 0, 1, 0])
      ControlVariables([1028, 1028, 0, 0, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Salaan is the name of the Assassin Clan's leader that the queen dismissed. There's a rumor that she's plotting to assassinate the queen."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>But that's just a hoax. The Assassin Clan has served the kings of Sabasa for generations. Their loyalty is absolutely unmatched."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>However, they say that Salaan is investigating the queen's sudden change. The rumors of assassination must have originated from that."])
      ConditionalBranch([1, 1028, 0, 2, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>The Assassin Clan's leader, Salaan... She might have useful information."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>The Assassin Clan's leader, Salaan... She may have the information we seek."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>We have to give credit to Salaan for her unwavering loyalty. Despite being accused and exiled, she has continued to move in the shadows for the queen's sake..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Of course, all of you are the most responsible for returning the queen's sanity. As one of Sabasa's citizens, I thank you from the bottom of my heart."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 1, 0])
        ControlVariables([1028, 1028, 0, 0, 2])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Did you hear about Salaan, the leader of the Assassin Clan? She was kicked out by the new queen."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Still, Salaan seems to have noticed something suspicious about the queen's sudden change. Now she is investigating everything surrounding the queen, gathering information on her."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Even I think the sudden change in the princess after she was made queen was unnatural. I secretly applaud Salaan's actions."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Salaan's house is north of the tavern. It's up the stairs and on the left."])
        ConditionalBranch([1, 1028, 0, 2, 0])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>The Assassin Clan's leader, Salaan... She might have useful information."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>The Assassin Clan's leader, Salaan... She may have the information we seek."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>As I thought, Queen Sara was deprived of reason. This new incident was caused by the yoma who attacked Luddite."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>...Grangold's aggression is also unnatural. It's possible that those yoma are behind that situation, as well."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>The Monster Lord was pulling the strings behind this all along... Now that we've seen through all of her trickery, she is coming after us with brute force."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>This is a very simple--or I should say\\*\\fi sloppy\\*\\fi home. So Salaan lives in a place like this..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is quite simple... No, this is more like a really messy home. Why would someone like Salaan live in a place like this?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>We might find something of use here. Let's look around."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>There could be something useful in here. Let's investigate."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Piles of documents lay scattered around the place... Although there were notes on the queen's background, there was no new information found in any of them."])
    ConditionalBranch([1, 1028, 0, 2, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The queen's misdeeds and criticism... But it's all information we already know."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Well, I didn't really think that Salaan would leave valuable info just lying around in here. We should just ask her what she knows in person."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>There is documentation about the queen's misdeeds and the people's criticism... All of it is information we already know."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Of course, I did not truly believe that Salaan would leave valuable data so carelessly in here. In the end, it is best to ask Salaan herself."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are there any clues as to where Salaan is? I don't think that kind of person would stay in the castle town."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hmm... This map... Isn't this a map of the Oasis of Blessings?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Oh my... This map... This is a map of the Oasis of Blessings."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 6, 0, 2])
        ShowText(["\\n<Sonya>Wouldn't this mean she's lurking around that oasis?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>If she left something like this here, then there's a high possibility that she's lurking in the Oasis of Blessings."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Would someone from the Assassin Clan really leave a map behind, revealing their whereabouts? Well, it's highly possible that this is a message to one of her allies."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It makes me wonder whether someone from the Assassin Clan would really leave a map behind revealing their location. Well, there is a possibility this is a message to one of her allies."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlVariables([1028, 1028, 0, 0, 3])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's go take a look around the Oasis of Blessings!"])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 2, 0, 2])
      ShowText(["\\n<Meia>Ufufu... It's been a while since I went out on a picnic... I should make us all sandwiches."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Oasis of Blessings can be found by heading north of Sabasa Castle. After reaching a big river, we have to turn east."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 1, 0])
        ControlVariables([1028, 1028, 0, 0, 2])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>The Assassin Clan's leader... Salaan, was it? She's investigating Queen Sara's affairs."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>It seems like she found some important information on Her Majesty... Unfortunately, she already left Sabasa."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Where did she go? I have no clue, but I'm certain she's not in Sabasa."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>If you want to see Salaan's house, it's up north from here. Well, up the stairs and to the left, to be precise. It's more like a hideout than a place you would want to live."])
        ConditionalBranch([1, 1028, 0, 2, 0])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>The Assassin Clan's leader, Salaan... She might have useful information."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>The Assassin Clan's leader, Salaan... She may have the information we seek."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Even though Sabasa's military is referred to as the best in the whole world, we soldiers were unable to do anything about this one situation. It's just pathetic."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Queen Sara's leadership was amazing...\nShe's definitely inherited the late king's eye for tactics."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1086, 0, 1, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>I've heard that this house has been put up for sale. The Vampire Queen would like to purchase it by any means..."])
      ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
      ShowText(["\\n<Salaan>So long as you pay in full, I'll have no objections.\nI have no reason to continue living in this place, regardless..."])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Okay then, here's your check..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The negotiations proceed without issues..."])
      ConditionalBranch([0, 1559, 1])
        ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
        ShowText(["\\n<Salaan>Very well then... From now on, this plot and building belong to the Vampire Queen. I suppose I'll wander around for a little while."])
        Empty([])
      Else([])
        ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
        ShowText(["\\n<Salaan>Very well then... From now on, this plot and building belong to the Vampire Queen. I will be in the Pocket Castle if it's not too much trouble."])
        Empty([])
      BranchEnd([])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>The negotiations went smoothly!\nNow then, I shall call the queen at once!"])
      FadeoutScreen([])
      Wait([60])
      ControlVariables([1086, 1086, 0, 0, 2])
      TransferPlayer([0, 477, 135, 16, 8, 2])
      FadeinScreen([])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Vampire>Hmm... It's quite worn-down, but the size and location aren't bad. I shall attempt to turn this into the first Vampire Pub."])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Vampire>The next thing we'll require...is a noble red carpet. One befitting of being walked on by such a noble race as ours."])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>If that's the case, I know a place that provides red carpets for use in royal palaces. The sheep girls in \\C[17]Sheep Forest\\C[0] should be accepting orders for carpets."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The \\C[17]Sheep Forest\\C[0]...\nI'm certain it was on a small island west of the Navy Headquarters."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>\\C[17]Sheep Forest\\C[0]...\nIf I'm not mistaken, it was on a small island to the west of the Navy Headquarters."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Then I shall procure the noble red carpet from \\C[17]Sheep Forest\\C[0]!"])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Vampire>Mhm, you can leave everything else to me!\nI shall request funds from Elizabeth!"])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Vampire>I cannot just lie on my back here while making you do my work. You can leave the cleaning here to me."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 817, 0, 2, 1])
      ConditionalBranch([0, 1559, 1])
        ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
        ShowText(["\\n<Salaan>I don't have enough strength to chase after the masterminds alone... Could you allow me to accompany you on your adventure?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
          ShowText(["\\n<Salaan>My shadow blade shall be your strength."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(559)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Salaan has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
          ShowText(["\\n<Salaan>That's fine by me..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7161])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>The King of Sabasa is definitely alive. There's no way a person like that would die so easily."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc3", 3, 0, 2])
    ShowText(["\\n<Sara>Even now, I have dreams of my father returning... Of course, I'm aware that's impossible."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sleazy Youth>Did you meet the queen yet? If you didn't, you should."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sleazy Youth>She'll suck all your semen out with that mouth of hers... It feels amazing."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sleazy Youth>I wanted to endure it somehow and then fuck her pussy, but... I couldn't withstand her mouth technique for more than 30 seconds."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sleazy Youth>I won't forget that blowjob. Ever. My dick is so hard right now... But I guess she won't do it for me again."])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 3, 0, 2])
        ShowText(["\\n<Sara>..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sleazy Youth>Those vampires...sucked my blood...\nSince then...I've been totally hooked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Religious Young Man>I will pray to the Goddess that Her Majesty regains her sanity. Right now, I can only assume that Her Majesty has been possessed by a demon..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Religious Young Man>My prayers have been answered! Although Lady Sara has abdicated, at least she regained her sanity."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Religious Young Man>There was pitch-black snow falling in Saloon...\nEarthquakes and oceanic rumblings have been occurring in many other towns and villages."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Religious Young Man>Is this the wrath of the Goddess, or part of the Monster Lord's strategy...? Perhaps this is the end of the world approaching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>The church is stocking supplies for an emergency, as ordered by the previous King of Sabasa. He truly was an intelligent man for thinking ahead like this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Before His Former Majesty ascended to the throne, people said he was more of a warrior and unfit to be king... Nonetheless, his reign definitely will be remembered in Sabasa's history."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>To think that he would die in such a way... We did not expect to lose him so soon. Sabasa faces a real struggle to recover from his death."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>You're askin' if it's really okay for the queen's personal guard to ditch work in a place like this? It's not a problem. The queen is a helluva strong fighter."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>Ya know all that talk about how the queen is really a succubus? It's true. I've seen her in that form myself..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>That's why she doesn't really need guards. We're just for looks."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>After the queen's sanity returned, we were quickly kicked out. I don't hold a grudge over that, though. It's not like I expected it to last for this long in the first place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>During my era as a guard, I sampled lots of tasty soup... If I kept doing that, it would've come up on me."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>Well... It's what you would call a high point. That's the way us thugs look at it."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["171"])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>A good villain knows when to quit. A third rate who tries to drag it out ends up in ropes."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>I made the right decision to quit the guards after all...\nIf I weren't lucky, I would've been stuck fighting vampires."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>Old man, hurry up and bring me some liquor!"])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>In this world, great evil may fall, but lesser villains are tenacious..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["80"])
      ShowTextAttributes(["orc_fc1", 0, 0, 2])
      ShowText(["\\n<Hip>That's impressive. I admire those little guys."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Royal Guard>Things have been getting worse than I expected.\nBut what's most important is that we pull through it to the end..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Poet>Even this tavern has suffered from the presence of those ruffians... It used to be a nice, calm place."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Poet>Like the rest of our fair city, this tavern will return to its former peaceful establishment. I will definitely sing many songs of your great deeds."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Poet>Luuuka, the true hero♪ Lululuuu♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Samson>We have been removed from key positions now, but the time will come when our strength will be needed!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Samson>For the sake of that day, we must single-mindedly polish our skills! Oryahh!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["93"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot>That's some fighting spirit... He must be one of this country's bravest warriors."])
    ExitEventProcessing([])
    Label(["95"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["\\n<Lona>He's an excellent warrior. They have to be stupid to fire soldiers like him."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I volunteered for the next expeditionary force! I have to train my body while I still can!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I'm training myself to prepare for battle against the Monster Lord's army!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>A while back, this was just a blacksmith shop... Patriotic warriors concerned about the country's decline started to gather here to improve their fighting skills."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Of course, we aren't planning any rebellion like the rumors say. Our loyalty to Sabasa and the royal family is unshaken, despite everything that has happened."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Ever since then, this store has turned into something like a place for drills in the castle town. Young people wishing to train their body and mind also started to visit, so it's very crowded now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Every waking hour, I focus on honing my skills... TERYAHH!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["93"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot>Single-mindedly striving for one thing... What a splendid effort."])
    ExitEventProcessing([])
    Label(["94"])
    ShowTextAttributes(["luksl_fc1", 0, 0, 2])
    ShowText(["\\n<Luxuru>You look so grubby..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Since we left the alliance, Grand Noah's defeat is inevitable... This means that Grangold's next target will be Sabasa!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>When that day comes, it'll be our job to defend our homeland once more! For the sake of that day, I need to train as much as possible!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Our country is returning to normal, but Grangold still remains a threat."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>It's our job to protect our homeland if the fight comes here! For the sake of that day, I need to train as much as possible!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>There's nothing we can do about the Monster Lord's army!\nWe were absolutely powerless!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Is it really okay to pull back the expeditionary force while the war is still going on? There's no way we can stay out of it while Grangold's threat approaches, right?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>I wonder if the queen ever thinks about that. Grand Noah's plight is right on Sabasa's doorstep."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Middle-Aged Man>Ha! There's no way Queen Sara would ever think of it like that. She couldn't care less about what happens in the future anymore."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Good grief... What's going to happen to this country? I need to prepare to leave at a moment's notice if things turn sour."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>It's been decided that we'll rejoin the alliance. They say that the expeditionary force is also being reinforced and will soon head out to Grangold again..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Middle-Aged Man>If we leave the situation as it is, we would have an even greater war on our hands in the future. It's best to cooperate with our allies to beat the invading army while Grand Noah is still standing."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>But the war seems like it'll be continuing for a while... The improvement of our country's situation is something to cheer for, but we can't celebrate yet."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The expeditionary forces have been returning one after another. This time, the soldiers are reinforcing the inland defenses against the Monster Lord's army."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>The hero who toppled Grangold must've received secret orders from the queen. Do you think he's heading to defeat the Monster Lord right about now...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Is it really okay to pull back the expeditionary force while the war is still going on? There's no way we can stay out of it while Grangold's threat approaches, right?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>I wonder if the queen ever thinks about that. Grand Noah's plight is right on Sabasa's doorstep."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Middle-Aged Man>Ha! There's no way Queen Sara would ever think of it like that. She couldn't care less about what happens in the future anymore."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>Good grief... What's going to happen to this country? I need to prepare to leave at a moment's notice if things turn sour."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>It's been decided that we'll rejoin the alliance. They say that the expeditionary force is also being reinforced and will soon head out to Grangold again..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Middle-Aged Man>If we leave the situation as it is, we would have an even greater war on our hands in the future. It's best to cooperate with our allies to beat the invading army while Grand Noah is still standing."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Man>But the war seems like it'll be continuing for a while... The improvement of our country's situation is something to cheer for, but we can't celebrate yet."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The expeditionary forces have been returning one after another. This time, the soldiers are reinforcing the inland defenses against the Monster Lord's army."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Man>The hero who toppled Grangold must've received secret orders from the queen. Do you think he's heading to defeat the Monster Lord right about now...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Nun>The expeditionary force was pulled back, and with good reason. We shouldn't have to shed any more blood for foreign countries."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Nun>It was decided that we send out yet another expeditionary force to Grangold. We shouldn't have to shed any more blood for foreign countries..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Nun>We shouldn't fight power with power.\nWe must seek a way to have a dialogue..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>On the way here, I stopped in Rubiana. The village was deserted, aside from the Sabasa soldiers who were investigating the disappearances. It felt so bizarre."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>Where on earth have they gone...? Even if it were a mass suicide, it's no coincidence that we can't find their corpses anywhere."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>If they are alive somewhere, it would be even more strange. Before disappearing, they left behind just a single, cryptic note. That's so creepy."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Soldier>It seems that a person in black clothing was seen in the Oasis of Blessings... I wonder if it's the Assassin Clan's leader."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Soldier>You want to know the location of the Oasis of Blessings? First, head straight north from here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Soldier>And then when you reach the river, go east along it. You'll find the oasis right by the mountains."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Soldier>I don't have the strength to fight against the Monster Lord... But I'll do my best to fight off her army."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Tourist>I went to the Pyramid today, just west of Sabasa. Of course, since I'm not an adventurer, I didn't intend to go inside."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble Tourist>Tomorrow afternoon, I plan to visit the Oasis of Blessings. And at night, I will go to Grandeur. I'm excited at the thought of seeing the Grand Theater..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>Oh, how wonderful. You're such a lucky person."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>Hmph. Nobles sure have it easy."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noblewoman>Of course, we will use a horse-drawn carriage for the tourists. We will not do something as savage as fighting the monsters."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>Horse-drawn carriages cost money... Normal adventurers hardly ever use them."])
    ExitEventProcessing([])
    Label(["101"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina>Carriages are needless to me when I have these legs!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble's Daughter>The desert is so boooring! I just want to go see Grandeur's theater right now!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>I want to go to the Grand Theater as well. Even once is fine, but I'd like to sing on that stage someday..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>I'm not interested in theaters. Neither songs nor dancing will fill my stomach."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>I'm interested in these legends from all over the world and have been investigating the Pyramid recently. The Pyramid has its legendary lord, Sphinx."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>She has existed for over a thousand years now and has tremendous magic. Supposedly, this powerful monster is overseeing some trial."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The Pyramid is located directly west of Sabasa Castle. But since there are powerful monsters inside, it's best not to go in there unless you really need to."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>It seems like you can undertake the \\C[17]Dragon Seal Trial\\C[0] in the Pyramid. These days it doesn't give you much fame, though."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>We're in the middle of a magical breakthrough and Makina technology is thriving. The only ones who appreciate the old rituals are old people."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["150"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra>The times change, regardless of what we do. If this goes on, the only reason behind the Pyramid's existence will be..."])
    ExitEventProcessing([])
    Label(["151"])
    ShowTextAttributes(["kobura_fc1", 0, 0, 2])
    ShowText(["\\n<Lila>It'll be troubling if no one comes to take the trial. Who will I wrap around, then?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>Magistea Village is also known as Witch Hunt Village. In the past, sorcery was oppressed there and witches were captured and executed, hence the name."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>But as the Renaissance progressed, a sorcerer took control of the village. Her tyranny continues and she oppresses the innocent to this day."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>There is a rebel faction that opposes the witch and her forces. Yet the confrontation of the two factions has resulted in an armed conflict, turning it all into an even bigger mess than it already was."])
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>That sounds horrible..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I want to do something about that situation, but there are other things that take priority. The Witch Hunt Village, Magistea... For now, let's keep that place in mind."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Don't go to Magistea Village. A witch has taken it over!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ConditionalBranch([1, 1029, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>There were many people banished from Magistea Village. We are trying to offer refuge for as many of them as possible, despite this being a church."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>You shouldn't get too close to the place either. The regime and rebel army are heated up right now, making it very dangerous to visit."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1029, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>It appears that the conflict in Magistea Village is over. It would have been better if a peaceful truce were declared, rather than having the war end in such a violent way."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 3, 0, 2])
      ShowText(["\\n<Lily>It's all right. Nothing will disturb that village's peace any more..."])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 0, 0, 2])
      ShowText(["\\n<Lucia>There's no need to worry. The fruitless fighting is over now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>While checking the stock, I found old provisions that should be eaten before the fresher food. Everything must be prepared for times of need."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>You need food to be eaten, do you? I'll help you out..."])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
    ShowText(["\\n<Ratty>There's cheese! *nom**nom*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ratty started snitching food..."])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>If you want old food devoured, I'll help you out. Now, which one of these can I eat...?"])
    ExitEventProcessing([])
    Label(["202"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>Okay, let me eat it!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>Monsters in these parts sure are strong. If I go north, they will get even stronger, making the journey even rougher..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I'm thinking about giving up and just staying in this castle town for a bit."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["111"])
      ShowTextAttributes(["suika_fc1", 0, 0, 2])
      ShowText(["\\n<Melon>...Well, eat some watermelon and hold your head up high."])
      ExitEventProcessing([])
      Label(["144"])
      ShowTextAttributes(["saboresu_fc1", 0, 0, 2])
      ShowText(["\\n<Sunny>I look forward to the trip to the nooorth...♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I can't fight vampires at all...\nI've been hiding in this building the whole time."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Welcome to the Mermaid Pub! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Are you surprised that a shop run by monsters is in this place? We have acquired a license from the king that allows us to operate here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Right now, we only have our pubs in Port Natalia and Sabasa. But eventually, we want to see Mermaid Pubs spread all over the world."])
    ShopProcessing([0, 428, 0, 0, true])
    ShopItem([0, 431, 0, 0])
    ShopItem([0, 427, 0, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anglerfish Girl>Part-time job..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["115"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage>Maybe I should work here as well...?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Don't. The customers would panic."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["117"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko>Do your best."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Hey, isn't that an anglerfish?!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 2, 0, 2])
    ShowText(["\\n<Isabelle>Hey, who called me?"])
    ExitEventProcessing([])
    Label(["117"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko>Really? Where?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Whoa, another one!!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The desert monsters are weak to the water element, obviously. They are particularly resistant to the earth element, however."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>If they're weak against water, I'll beat them aaalll!"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>Leave the enemies that are weak to water to me..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Not only is the Pyramid a labyrinth tricky to navigate, but strong monsters make their home there, too... The treasures inside may sound tempting, but they're not really worth risking your life for, if you ask me."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["151"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila>Of course it would be troubling if you took unnecessary risks. Please challenge the Pyramid only after preparing yourself thoroughly."])
    ExitEventProcessing([])
    Label(["152"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias>Don't mind her. Just come in and we'll... entertain you."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>Good grief. That old coot. He does that every day..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>You can't say that anything has academic value unless it's rigorously tested. It's the thorough verification that makes sure the historical event is accurate."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>The main point of academics is going through objective verification. If the presumed historical event fails that verification, it is merely a personal delusion."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>The Safar Ruins lie north of Grandeur. They are the remains of an ancient temple buried in the sand."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>Artifacts related to the Gnome faith have been found within the ruins. Although it might just all be lies, there seemingly have been eyewitness accounts of Gnome herself in the area."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>You can find the ruins if you travel north from Grandeur, which is also north of here. It's a dangerous place where some of the most dangerous monsters on the continent dwell."])
    ConditionalBranch([1, 1001, 0, 17, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We mustn't neglect making thorough preparations before taking a trip to the ruins. Going in with half-assed skills and equipment would be stupid."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>It appears that we first must make thorough preparations prior to visiting the ruins. With half-hearted skills and equipment, we surely will be defeated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>Anyway, we have other matters that take priority right now. We can meet Gnome after we solve the other problems."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Additionally, we have higher priorities right now. Before we catch Gnome, we should finish our other errands in the region first."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>In the Sabasa region, the most challenging place outside of the Tartarus rift is the Safar Ruins. The monsters there are much stronger than those in the surrounding areas."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>It's said that the ruins are where Gnome lives and many treasures can be found within... But honestly, it's not a place you can easily reach."])
    ConditionalBranch([1, 1001, 0, 17, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We mustn't neglect making thorough preparations before taking a trip to the ruins. Going in with half-assed skills and equipment would be stupid."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>It appears that we first must make thorough preparations prior to visiting the ruins. With half-hearted skills and equipment, we surely will be defeated."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>Anyway, we have other matters that take priority right now. We can meet Gnome after we solve the other problems."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Additionally, we have higher priorities right now. Before we catch Gnome, we should finish our other errands in the region first."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Entertainer>They say Grandeur's stage isn't available anymore and all shows have been canceled. Well, I don't mind. I get paid anyway."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Entertainer>But I hear that the stage was hijacked by a succubus... What's more is that I hear she's become really popular."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Entertainer>Right now, I should be having my début in Grandeur's Graaaaand Theater! Buuuut, they canceled it, saying that the stage can't be used. C'moooon!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Sorry about that. ☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>Saki-chan, haah, haaaah..."])
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Manager>...No, don't mind me."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Thanks for your support. ☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Entertainer>To think our stage would be seized like this... Damn you, succubus!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>The stage is open now, so use it as you please. ☆"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich-Looking Man>Still, this country has taken a turn for the worse. If this continues, I may have to flee the country and live somewhere else."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich-Looking Man>Saloon could do...or maybe San Ilia. I should consider Iliasburg too, even though it's pretty far from here."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich-Looking Man>It feels wrong to abandon my homeland... but I need to think about my family."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich-Looking Man>I no longer have to abandon the country now that everything is back to normal. At least, that's what I thought. But the yoma behind all this are still out there, right?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Rich-Looking Man>If they're still around, they might target Sabasa again. Ahh! I don't feel safe at all!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Rich-Looking Man>Sabasa has become completely dangerous...\nI'll have to evacuate to the countryside before the next invasion arrives."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>The king's death must have been a shock to Sara. I wonder how such a wonderful princess could turn into such a tyrannical queen."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>How could she have kept such a nature hidden for so long in the first place? In the past, I often heard she had a somewhat tomboyish personality."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>To think that Lady Sara was being manipulated by succubi, only to abdicate the throne immediately after recovering... She truly is heroic."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>...In the end, won't she be chosen to represent the country anyway? Even now, there are still many people who look up to Lady Sara."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>It appears the queen has been very proactive recently. Those who had spoken ill of her have gone completely silent."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Woman>Maybe the current queen isn't Lady Sara? There's whispered rumors that a succubus is impersonating her."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Woman>But if that's the case, it's unthinkable that the real Sara would be alive still... I hope from the bottom of my heart that my hunch is wrong."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Woman>I was wrong about the queen being an impostor. I'm really glad that she's safe, either way."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Young Woman>When I think of her... Ahh, I'm..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 2, 0, 2])
        ShowText(["\\n<Sara>Heheh... What a cute girl...♪"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Woman>Queen Sara is wonderful...♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cat>Meow!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty>Hyaa!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Queen Sara always had that personality. How she was during the previous king's era was just a façade."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>After all, all women are like that."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1028, 0, 8, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>So Queen Sara was manipulated by a succubus... And here I thought all women were bitches."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>Come to think of it... Could the girl I loved before, who was also a total bitch, have been manipulated by someone?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>...Just thinking about that gets me really excited!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>Lady Sara is being manipulated by a bad witch! Once a hero defeats the witch, she will go back to normal!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Boy>I knew it! Lady Sara was being manipulated by a bad witch! A hero defeated the witch and she went back to normal!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>The hero will defeat the Monster Lord!\nThen he'll join hands with Sara and live happily ever after!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>Lady Sara turned into a succubus! She's become very naughty!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>I thought the queen had turned into a succubus... I'm not gonna say that I was wrong!"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>I want to be a succubus too! ♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>Dancing in Grandeur's Grand Theater is my dreeeam! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>It's my dream, too..."])
    ExitEventProcessing([])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 0, 0, 2])
    ShowText(["\\n<Wakame>Wakame sways... Wakame also dances...at Grand Theater."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dancer>I'll make it big one day!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>I'll make it big, too!"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Do your best! ☆ I, too, was on the bottom of the ladder at one point."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Former Minister>There are people from the personal guard reveling in the tavern. In broad daylight, even. Well, I guess I'm no different..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Minister>Now that Lady Sara's sanity has returned, I can return to my work.\n...Then why am I wasting my time in the tavern?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Minister>I can no longer progress with work unless I enjoy myself in here first..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["75"])
        ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
        ShowText(["\\n<Mary>Taverns are optimal for doing work. That's why I hang around in them."])
        ConditionalBranch([4, 74, 0])
          ShowTextAttributes(["usagi_fc1", 4, 0, 2])
          ShowText(["\\n<Barbun>You aren't doing any work though, are you?"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 3, 0, 2])
        ShowText(["\\n<Sara>I wanted to reprimand him, but then I remembered why he's like this in the first place..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minister>It has become a habit of mine to work here all the time...\nYou haven't taken any important papers, of course?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>After Lady Sara had become Queen, all her original personal guards were fired. Instead, she recruited a bunch of thugs."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>They give the excellence of Sabasa's military a bad name... or even Sabasa itself. Is there nothing I can do?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>After Lady Sara's sanity returned, her new personal guards were all dismissed. Some fear that the thugs may cause social unrest after losing their jobs."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Knight>Those small-time thugs have a pretty good understanding of the situation though, so there should be no cause for alarm."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>It's thanks to your cooperation that we were able to push back the vampires... Many people had been harmed, some with serious injuries."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>We don't have any remaining strength to continue fighting for much longer... The fate of this nation rests on your sword."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>Hey, what are ya lookin' at?!"])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>I was a guard for such a short time... Oh well. It's better than being involved in a revolution and ending up losing my head."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["88"])
      ShowTextAttributes(["jack_fc1", 0, 0, 2])
      ShowText(["\\n<Pumpkin>You could lose your head? How frightening... But my head is a pumpkin, so I guess I would be all right."])
      ExitEventProcessing([])
      Label(["95"])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>If I were to lose my head, I could probably debut as a dullahan."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>I ran away as soon as the vampires starting makin' a racket... The real soldiers are incredible, since I've actually competed with them."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>Being a personal guard is a piss easy job. I just have to make sure that the man wanting to see the queen is alone, and that's it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Royal Guard>Eh? What does the man we let go through do? ...Oh, obviously \"that\", right?"])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>It might have been the best time to quit. We were resented by the general public, and there were sneak attacks by them occasionally."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>The bigger the crime, the bigger the risk. It's best to just go with the flow."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["142"])
      ShowTextAttributes(["bander_fc1", 0, 0, 2])
      ShowText(["\\n<Banachi>What a prideless bunch... They really are worthless."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Former Royal Guard>A drink to the repulsion of the vampires! ♪\nMe? I just ran away, of course!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>I-I'm aroused! Maybe I should go, as well..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Ah, but I'm too aroused. I'm so hard that I can't stand..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Ahh, in the end, I missed the opportunity. Every day, I was too aroused by the thought of Sara's lewdness and put off going to her for another day..."])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 3, 0, 2])
        ShowText(["\\n<Sara>..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Queen Sara transformed into a succubus... So sexy...\nAhh, get out of my dreams...!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["530"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>Ufufu... Do you really want me to leave your dreams?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>My grandpa loves the Pyramid. He says he's gonna write a book about his research there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>But it's dangerous to go there! It's full of scary monsters!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["119"])
    ShowTextAttributes(["page17_fc1", 0, 0, 2])
    ShowText(["\\n<Annie>Hmm... That sounds like it would be an interesting book."])
    ExitEventProcessing([])
    Label(["151"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila>You're right. It's best to not get too close to it... Fufufu."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Wh-what do you want?! No... Please go..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc3", 2, 0, 2])
    ShowText(["\\n<Sara>It's all right. There's no need to be scared..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Y-you're... No way... Thank you..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bishop>Welcome to the Sabasa church. What can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 15])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bishop>Very well. Now let us pray to Ilias. ...There. You should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bishop>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Bishop>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Ilias, please make peace return to the world."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I have to make sure this prayer is answered..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["sisterlamia_fc1", 3, 0, 2])
    ShowText(["\\n<Lamia Nun>Both human society and monster society go through great hardships. It's not just humans. This is a trial given to us by the Goddess, so let us overcome it with our strong will."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia>Yes... Let's do our best. Both of us."])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Christie>That sounds very exaggerated..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I wish for my entire family to live happily!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>It would be nice if that wish could even reach Heaven now..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>Bad things continue to happen daily in Sabasa. Recently, I've started coming to the church with my grandchildren every day."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>I feel that the world is gradually turning for the better. From now on, I'm going to go to church with my grandchildren on a daily basis."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Even if the world doesn't get better right now...\nI at least hope a bright future will arrive for my grandchildren."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>My husband is on an expedition... I can only pray that he returns home safely."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Prayers are pointless."])
      ExitEventProcessing([])
      Label(["86"])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>Let us pray together for him. Surely some good will come of it in time."])
      ExitEventProcessing([])
      Label(["122"])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Sofia>I'll pray with you.\n...I hope your husband returns safely."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>I pray that the hero Luka will defeat the Monster Lord."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>Recently, the soldiers have taken a turn for the worse... During the previous king's reign, they were so strong and kind."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>It seems those undisciplined soldiers have all been fired. Good riddance, I say. Though, I still hope they won't do anything bad in retaliation..."])
        Script(["actor_label_jump"])
        ExitEventProcessing([])
        Label(["529"])
        ShowTextAttributes(["sara_fc3", 0, 0, 2])
        ShowText(["\\n<Sara>Of course, we took measures to fight unemployment after the sudden discharges. The demand for construction will be increased, which will provide enough jobs for all of them."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>As one would expect, Sabasa's army is the best in the world. And they fought off so many vampires..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Disaster, war, famine. Being well-prepared before times like these can prevent such tragedies. In the case that one of the bordering villages has a food shortage, we can send them supplies."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>This is bad! My stomach is suffering from food shortage!"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Can I have a little? I guess not..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>On the second floor, there's a Meeeermaid Pub! ♪"])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Geez. Eyes over here."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>Looking away from the person you are dating is so rude."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>This pub is the oasis of my heart. But it's bad when I get my clothes wet."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>There are many mermaids who are inexperienced at moving on land here. Should I teach them how?"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>It looks like there are many more mermaids here that are inexperienced at moving on land compared to Port Natalia."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Haah, haaah... I want to live here forever..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>Really? You're a strange one..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Then how about taking them off? Ufufufu..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>It makes it easier to eat them that way."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Welcome!! This is the second Mermaid Pub! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>Oh my! Sabasa has a Mermaid Pub too. I didn't think they would be so popular."])
    ExitEventProcessing([])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro>I-I think this kind of place... i-is not good."])
    ExitEventProcessing([])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>I am feeling a little hungry, maybe I should eat a mermaid.\n...I'm only joking. Geez."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Y'know, the best thing to do here is to drink only a little in the bar, then rush to the second floor's Mermaid Pub. That's what most of us do, at least."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ConditionalBranch([1, 1086, 0, 0, 0])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Well, in that case, in order to counter the Mermaid Pub, I should build a vampire pub... but I guess that would just be a rip-off."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["81"])
    ShowTextAttributes(["mitubati_fc1", 0, 0, 2])
    ShowText(["\\n<Honey>Mermaids are really popular with humans, aren't they? In the end, I'm just a disgusting insect type. I can't even be compared to them."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>These are really tough times. But in here, you'll be able to forget about all of your troubles."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["121"])
    ShowTextAttributes(["page65537_fc1", 0, 0, 2])
    ShowText(["\\n<Cornelia>We don't have time for such things."])
    ExitEventProcessing([])
    Label(["129"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild can't forget... because if Hild does, the world will be destroyed."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Sabasa knights should not be tempted while on guard duty! But the mermaids' boobs are--! And their butts--!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["95"])
    ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
    ShowText(["\\n<Lona>It looks like he still lacks training."])
    ExitEventProcessing([])
    Label(["96"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["\\n<Marion>It's fine. Don't resist it and just give in."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>This kind of thing is against the pub's rules...♪ But if I drink a lot, I might stop caring about the rules..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>Oh my. I'm not too impressed by that kind of thing..."])
    ExitEventProcessing([])
    Label(["78"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta>You forget if you drink a lot? Then what if I drank a lot, too...?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-Aged Man>Miho-chan, how about tonight?"])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Wolf Girl>Rawrr! There isn't much equipment beast types can equip so we have to compensate with accessories!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["124"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona>Because we get injured often, huh?"])
    ExitEventProcessing([])
    Label(["125"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha>BEAAAR it! We sure have it tough!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>A \\nw[94]... Truly, a weapon warriors yearn to wield. But since I'm still just an ordinary Warrior, I'm not able to use Knight Swords yet."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Hunter>Aevis are large bird/beast hybrid monsters. They use their claws and fangs as weapons, but they are also mystical birds that spit fire."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Hunter>That's why \\nw[563] seems like it would only have effect on the mystic birds, but it's actually just as strong against all bird types, not just the Aevis."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>But don't Aevis live in places far from human territories? Now that I think about it, I don't think I've ever seen one before..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mage>The \\na[127] has the unique effect of making Black Magic more powerful. It's on the list of equipment a Black Magic user should have."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1028, 0, 7, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>I thought that I would be able to rest in Sabasa for a while, but conditions are worse than I had expected."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>While I had originally intended to stay here until I was prepared to move on, this is actually doing more harm for me than good."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1028, 0, 8, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Traveling Warrior>Ever since the queen regained her sanity, the overall atmosphere in the city has clearly improved. I think this is the first time I've seen the real Sabasa."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I challenged a vampire, but I was easily defeated and then raped... going to challenge that vampire again and get my revenge!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Receptionist>Welcome! Would you like to stay? It'll cost you 10G.\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Receptionist>It seems that you don't have enough gold..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>I planned to stay a fairly long time in Sabasa to look for the Pyramid's hidden treasures. But...the monsters there are really strong..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["150"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra>You look familiar... Unless I'm mistaken, you're the man who ran away at full speed upon seeing me, hmm?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>Hyaa! She chased me all this way?!"])
    ExitEventProcessing([])
    Label(["151"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila>If I meet you in the Pyramid, I'll wrap around you and squeeze you plenty."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Receptionist>Welcome! Would you like to stay? It'll cost 10G.\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Receptionist>It seems that you don't have enough gold..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rural Youth>What a large inn. It's completely different from the one in my home village."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["90"])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru>I hate big places... *Rustle Rustle* *Squirm Squirm*"])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia>It's not just the inn. All of the buildings here are huge. I guess it's because there's a lot of open land... We are in a desert, after all."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([1, 1030, 0, 1, 2])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Vampire>For the Grand Theater to be taken over by a lowly succubus... Hey adventurer, bury that skank for me."])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Vampire>I would do it myself, but the light saps my strength away."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1030, 0, 2, 1])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["vampire_fc1", 0, 0, 2])
          ShowText(["\\n<Vampire>So you pried the Grand Theater from that succubus' hands. Here. Take this for your trouble."])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([32, 0, 0, 1])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["vampire_fc1", 0, 0, 2])
        ShowText(["\\n<Vampire>Well then, let's go to the Grand Theater. I've slept enough out here for the last few days."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["vampire_fc1", 0, 0, 2])
      ShowText(["\\n<Vampire>The vampires who obey the queen shouldn't commit so much violence... Even I feel rather ashamed."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["340"])
      ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
      ShowText(["\\n<Fatima>Hmm, this is concerning...\nI shall vow not to rule through force anymore."])
      ShowTextAttributes(["vampire_fc1", 0, 0, 2])
      ShowText(["\\n<Vampire>Y-you're the queen...!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bat>*flap* *flap* ..."])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bat>*flap* *flap* ..."])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bat>*flap* *flap*"])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bat>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Calm music is playing in the background..."])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alraune>Most of the healing skills such as Cure can't heal special statuses like Zombie or Minimum."])
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alraune>But the Healing Honey skill that plant-type monsters use can heal aaany status♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>It's true. Feel free to rely on me for healing statuses, too. I'm good for more than just sleeping in the ground and shouting..."])
    ExitEventProcessing([])
    Label(["111"])
    ShowTextAttributes(["suika_fc1", 1, 0, 2])
    ShowText(["\\n<Melon>I can heal you with my watermelon♪"])
    ExitEventProcessing([])
    Label(["112"])
    ShowTextAttributes(["utubo_fc1", 2, 0, 2])
    ShowText(["\\n<Kazura>I'm not very good with healing... Could you rely on me for something else?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([427, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([30, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([315, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([444, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([164, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([176, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([192, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([414, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([427, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ConditionalBranch([1, 1091, 0, 1, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Err, can we get some blood from the vampires...?\nMy friend really needs it for her research."])
      ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
      ShowText(["\\n<Vendetta>My hands are full with orders right now. Maybe you could ask the vampire over there...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["vendetta_fc1", 0, 0, 2])
    ShowText(["\\n<Vendetta>Welcome to the Vampire Pub...\nAre you here to get drunk? Or do you want to get sucked...?"])
    ShopProcessing([0, 428, 0, 0, true])
    ShopItem([0, 429, 0, 0])
    ShopItem([0, 430, 0, 0])
    ShopItem([0, 427, 0, 0])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>I cannot just lie on my back here while making you do my work. You can leave the cleaning here to me."])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Then I shall procure the noble red carpet from \\C[17]Sheep Forest\\C[0]! It should be on a small island west from the Navy Headquarters!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>Nobody will mind if I just make this trash vanish into the darkness, right...?"])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>We can't use this table either... Let's dispose of it."])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>This statue is incredibly tasteless..."])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>I'm bringing in the tables and chairs in the meantime. Once the liquor arrives, the first Vampire Pub will be complete!"])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>Next is to bring in the tables and chairs...\nThis is quite physically demanding..."])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>The ambitions of the Vampire Clan will finally be achieved... My heart is throbbing."])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>So this will become our new establishment..."])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 16, 43, 0, 0])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>Ah, it's you!\nAs you can see, our establishment is thriving!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>We did it!"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>I am truly grateful for your efforts, my child.\nYour deeds shall surely be carved into our clan's history."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>Now for me to fulfill my end of the agreement.\nI shall do my best to conquer together with you."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(340)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fatima joined the party!"])
    ControlVariables([1086, 1086, 0, 0, 5])
    Wait([60])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>I shall permit you to call me by my true name, Fatima!\nFatima, the piercing eyes of the darkness!"])
    ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
    ShowText(["\\n<Vanilla>As expected of the queen, you have such a cool name...\nVanilla is just a nickname, I don't have a real name..."])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>If that is the case, my child, then allow your queen to grant you a more fitting title!"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>...How about \"Alucart\"?"])
    ChangeActorName([66, "Alucart"])
    ChangeActorGraphic([66, "Evil01_cip", 0, "vgirl_fc1", 5])
    ControlSwitches([100, 100, 0])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Alucart>Thank you so much!"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Vampire>Kukuku, are those tears of joy...?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>You should probably turn down a name like that one, Vanilla..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't think you should accept a name like that one, Vanilla..."])
      Empty([])

    BranchEnd([])
    Script(["gain_medal(2104)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ChangeActorName([66, "Vanilla"])
    ChangeActorGraphic([66, "Evil01_cip", 0, "vgirl_fc1", 0])
    ControlSwitches([100, 100, 1])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 476, 16, 43, 0, 0])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    ConditionalBranch([1, 1091, 0, 1, 0])
      ControlVariables([1091, 1091, 0, 0, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Err, can we get some blood from the vampires...?\nMy friend really needs it for her research."])
      ShowTextAttributes(["vampire_fc1", 1, 0, 2])
      ShowText(["\\n<Vampire>You are the benefactor of this establishment...\nI guess it can't be helped, so I'll cooperate."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>Then let's start collecting♪\nCome on now everyone, please roll up your sleeves...♪"])
      FadeoutScreen([])
      Wait([60])
      FadeinScreen([])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>We've gathered a lot of blood.\nNow I'll mix this...mix that...♪"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>Then mix this with that and blend this...\nFufufu, this feels good..."])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bunni>Hey hey, what are you making?\nYou're not making carrot extract this time, are you...?"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>Ufufu, what do you think it is...?"])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bunni>Since it's vampires...\nI know, you're making garlic extract!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>You're absolutely correct, it is garlic extract!"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>It absolutely is not!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>...Yes, the Garlic Extract is complete!\nLuka, please hold out your arm for a moment!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh, what are you... Ahhh!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Promestein injected Luka with the Garlic Extract!"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>How is it?! Do you feel any changes?!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I feel like I want to drink blood..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>Then it's a success!\nThe vampire attributes have taken root in Luka's body!"])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ConditionalBranch([12, "actor_class_level_over?(1, 184, 1)"])
        Empty([])
      Else([])
        Script(["set_class_level(1, 184, 1, false, true)"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka's race has changed to Vampire!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Ahhh... Blood... Need blood..."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>The Garlic Extract has the effect of changing human beings into vampires. But if you're not a strong human, you'll probably die."])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>It should be safe if you've trained enough to master the \\C[14]human\\C[0] race though. I can administer more of the extract any time you want in the Pocket Castle's lobby♪"])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>Fufufu, I must make more and more extracts!\nI'll need to obtain a lot more human flesh...\nI mean, garlic."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Blood... Ahhh..."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>LUKA!!"])
      ControlSwitches([7084, 7084, 0])
      Script(["gain_medal(2115)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If a character has reached level 10 in the \\C[14]Human\\C[0] race, they will be able to change their race to \\C[14]Vampire\\C[0]. Changing to different races can be done by asking Promestein in the Pocket Castle's lobby."])
      PlayBGM(["RPG::BGM(@name=\"mura6\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>Welcome...\nYou can get as drunk as you want here..."])
    ShopProcessing([0, 428, 0, 0, true])
    ShopItem([0, 429, 0, 0])
    ShopItem([0, 430, 0, 0])
    ShopItem([0, 427, 0, 0])
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    ShowTextAttributes(["vampire_fc1", 1, 0, 2])
    ShowText(["\\n<Vampire>I'll suck you again...\nIf you order another cup."])
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    ShowTextAttributes(["e_vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Vampire>Customers come here to drink, and we drink from the customers...\n...Indeed, it's quite logical."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You hear a voice coming from one of the Elder Vampire's tentacles..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Male Voice>Hauu... This feels so good..."])
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    ShowTextAttributes(["vampire_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire>You should have a drink too..."])
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bat>*flap*flap*"])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Vampires are great...\nI can't forget the time they sucked my blood in their last raid..."])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ah, lady vampire...\nPlease make me your servant..."])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ShowTextAttributes(["conquista_fc1", 3, 0, 2])
    ShowText(["\\n<Conquista>Very well... You shall be my manservant from now on."])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Why am I drinking with a bat...?"])
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gruff Man>I wanna get sucked again...\nJust like they sucked me last time..."])
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>Hauuu...\nSuck me, suck me mooore..."])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ConditionalBranch([1, 817, 0, 2, 1])
      ConditionalBranch([0, 1559, 1])
        ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
        ShowText(["\\n<Salaan>I don't have enough strength to chase after the masterminds alone... Could you allow me to accompany you on your adventure?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
          ShowText(["\\n<Salaan>My shadow blade shall be your strength..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(559)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Salaan joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_assasin1_fc1", 1, 0, 2])
          ShowText(["\\n<Salaan>That's fine by me..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7161])
    Empty([])

  Page 1
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Vampire Pub is packed out!"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])
